Welcome to Right on Cue, the podcast where we interview film, TV, and video game composers about the origins and nuances of their latest works.
When last we left composer Trevor Gureckis, he was just beginning his eerie, unsettling work on M. Night Shyamalan’s acclaimed Apple TV+ series Servant. But in the intervening years, he’s lent his uniquely experimental grasp of both classical and electronic instruments to films like The Goldfinch, Bloodline, and Old. But his most recent project sees him dipping not just into the world of video games, but the existing soundscape of a previous composer: EA’s high-def remake of the space horror classic Dead Space.
Building from Jason Graves’ dissonant, screeching-metal score to the original game, Gureckis’ role is to flesh out the expanded adventures of Isaac Clarke, the unlucky engineer who finds himself amid a monstrous infestation of alien creatures aboard the USG Ishimura. That includes giving voice to new areas of the game, as well as new narrative sections that lend Isaac greater narrative weight than in the original game. Throughout his process, Gureckis leaned on unique instrumentation, like MORFBEATS’ Marvin instrument, a tangle of springs and metal scaffolding which, when played, gives you the feel of creaking, groaning metal that aided him mightily in building the game’s expanded sound.
Now, Trevor joins us on the show once again to catch up with his work since Servant began, his first foray into video game scoring, and the challenge of composing new material that matches the existing voice of another composer’s work.
You can find Trevor Gureckis at his official website here.
Dead Space is currently available for PS5, Xbox Series X|S, and PC. You can also listen to his score for the remastered Dead Space on your preferred music streaming service courtesy of EA Music.